Wiffle for the Way logo with a red wiffle ball and a blue hand beneath.

UWDPC Wiffle Ball Tournament

You can support this worthy event through three different options:

  1. Team Registration – for $400 your team of 8 players can battle other local teams for the chance to be the UWDPC Wiffle Ball Champions!
  2. Silver Sponsorship – for $500 your logo is advertised at sponsored event and in promotional materials. Social media and print presence before and after event with company logo.
  3. Gold Sponsorship – for $1,000 your logo is advertised at sponsored event and in promotional materials. Social media and print presence before and after the event with company logo. Includes one 8-person team.

If you have any questions or need additional information, please contact Phyllis Brown at (434) 792-3700 ext. 104.

2 Witches values your support and participation in our Wiffle Ball Tournament. There is an expectation of good sportsmanship and camaraderie. While good-spirited rivalry is part of the fun, excessive foul language, arguing with the official(s), and disrespectful conduct will not be tolerated. The intent is to create a space in this crazy world for fellowship and fun!

  • Only the white baseball size Wiffle® Ball (eight slots on one side) will be used for play. The only modification to the surface of the ball will be that resulting from normal play. If a ball is torn more than 1/4 inch, it will be ruled illegal for play and will be removed from the game.
  • Only the standard yellow Wiffle® Ball bat will be used for play. No tape will be allowed on the bats. League officials have the right to inspect any bats being used and only they can declare if bat is legal/illegal for play.
  • Baseball gloves are not permitted. Only batters may wear batting gloves.
  • The target strike zone will be 32 inches high by 22 inches wide and will stand 12 inches off the ground.
  • Batting out of order is ruled as an out.
  • Pitcher must face one complete batter before being replaced.
  • Games will be 7 innings or 40 minutes, whichever comes first, See below for sudden death rules.
  • Ten-run “mercy rule” applies after three complete innings.
  • Two outs allowed per inning for each team.
  • Five balls equal a walk and two strikes count as an out. A foul tip that hits the strike zone on the second strike is an out.
  • In extra innings, both teams will start the inning with the bases loaded. This format takes place after 30 minutes if a tie remains after that complete inning.
  • Any fly ball caught in the air is an out. There is no infield fly rule.
  • In order for the player to be awarded a double, a triple or a home run, the ball must land past the lines on a fly.
  • A foul ball cannot spin back into fair territory.
  • A ground ball fielded before stopping or crossing the singles line is an out. Bobbling a grounder is OK as long as it doesn’t hit the ground.
  • A ground ball that comes to a complete stop before being fielded is a hit.
  • If a ground ball is dropped by a fielder in front of the singles line, it will be ruled a single.
  • A ball that passes the doubles line in the air is a double. as long as it is not caught.
  • A ball that travels over the outfield “fence” is a home run.
  • A ball that hits a “runner” (plastic green guy) will be deemed a single if the ball is fair before hitting the runner.
  • The ball bucket will be placed behind the pitching mound. If a ball hits the bucket it will be a single.
  • Shirts can be used to catch the ball; a player cannot remove their shirt or wear excessively large shirts to assist with catching. The determination will be made by the official(s) before play begins. You may not use a hat or similar to catch the ball.
  • There is no actual base running in this league. We will be using ghost runners.
  • Base runners do not need to be forced to move forward when there is a hit. For example, a single hit with a runner on third scores a run; a double with a runner on second scores a run. A walk only moves runners by being forced to the next base.
  • The batter may switch sides at any time in the count. The batter must notify the pitcher before doing so, otherwise the pitch will be called a strike.
  • Any intentional batter interference with the pitch (i.e. leaning in) will be called a strike.
  • There is no hit batsman rule. The pitch will be called a ball,
  • If a player leaves the game (after lineups are set), for whatever reason, it will be considered an out every time it is that person’s turn to bat. Time your beverage and bathroom breaks accordingly.
  • The pitcher must have at least one foot touching the rubber when he releases the ball. If a ball is pitched in violation of this rule, the pitch will be ruled a ball.
  • A pitcher can throw an entire game and can throw every game. Pitching changes can be made at any time except in the middle of an at-bat.
  • Reporting the official score will be the responsibility of the commissioner or the official(s),
  • Teams must play all scheduled games, Failure to do so will result in forfeit.
  • A minimum of three (3) players on the team’s roster must be present to play. Any less than three (3) players present will be counted as a forfeit.
  • Teams that have only three members present on game day may recruit a fourth player to play that game. The fourth player may not repeat as a substitute for that team at another game during the season.
  • All teams and players will adhere to all rules of the league. Any violations may result in ejection from the game and/or league.
  • Rules not stated herein will follow the rules of Major League Baseball if possible but, if a rule is not covered here. it will ultimately be determined by the commissioner or official(s) and this ruling is determined final.
  • In the event of bad weather, 2 Witches will make the determination to cancel games with a priority on safety.
  • No outside alcoholic beverages.
  • Pitcher’s mound: 40 feet
  • Doubles line: 65 feet
  • Outfield fence: 90 feet
  • Singles line: 45 feet
  • Triple line: 80 feet